Wednesday, March 7, 2012

New Direction for Instructional Design and Technology


Distributed Learning:
Virtual Classes-instruction in a learning environment where teacher and student are separated by time or space, or both, and the teacher provides course content through the use of methods such as course management applications, multimedia resources, the Internet, and videoconferencing. Students receive the content and communicate with the teacher via the same technologies. For example: The Global Virtual Classroom (GVC) is a collection of free, online educational activities and resources.  It aims to complement the efforts of governments and educators around the world to integrate technology into their classrooms and curricula and to link their schools to the Internet in educationally productive ways.
Corporate Distributed Learning-Distributed learning is gaining ground in corporate contexts as businesses strive to reach the learners of today in ways that engage and achieve desired business outcomes, including budgetary requirements. To meet these needs, many corporations are changing their training (educational) environment from the traditional face-to-face, or Instructor-lead, model and are making effective use of technology by applying it more in their educational training courses. For example: by adding a discussion forum or reflection blog section to a learning module the corporation allows learners to extend the learning beyond the event.
Hybrid Classes-Hybrid courses involve a mixture of Instructor-lead and Web-based learning, offering both synchronous and asynchronous learning. In addition many of these models may include participants from remote locations. Hybrid courses often include asynchronous tools such as Forums, Blogs, and Wikis for participants to engage in discussions that extend the learning through collaborative interaction. For example:
Academic Distributed Learning-Distributed learning in an elementary setting would look much like distributed learning anywhere, simply modified for the level of the students. For example: younger students who have yet learned to read or write could use tools like voice thread to record their voice as they share their knowledge. Instead of individually blogging a class blog might be created where student’s thoughts are entered by an adult. Photos and scans of student work could be posted for other’s to learn from. In general the distributed learning would be much more visual and auditory and less text based.
Distributed Learning via Virtual Institutions- Distributed learning in higher education takes a very hands-on approach, and instead of just learning, the students have the opportunity to not just participate, but look deeper answering the "how" and "why" to use such learning methods. Many universities are also offering hybrid courses, which is a combination of face-to-face and internet-based learning. In addition to that, some students are able to participate in programs such as Study Abroad, which offers the students the chance learn "on-location." For example: If a group of students have a group project and aren't able to meet in the same area, they might use instant messenger to meet in their varied locations. Students are given the opportunity to learn at their own pace and contribute to a wiki on their own time. Students at the Pepperdine University Online Master's of Educational Technology are distributing their learning through a "gift giving project". Each student distributed a resource or "gift" through the sharing and presentation of online tools. Each student learned a new tool to use in their daily lives.
Resource: http://mindmaps.wikispaces.com/Distributed+Learning+Examples#corpex



Reusability:
The technology department in our district created a forum for the Technology Integration Coaches on each campus to upload artifacts that teachers had created from each of their schools. The forum was supposed to be a place that TICs could share ideas about using technology, present cool technology ideas teachers integrated into the classroom, ask questions about different technologies, and discuss ways they could help their teachers incorporate more technology. They offered a 3 hour course on how to navigate and utilize G-Forum (that was the name) to all the TICs at the beginning of the year. Unfortunately, as the year progressed, G-Forum was not being utilized to its potential. Very few artifacts were uploaded and interaction between the TICs was not occurring. The main reason being, the TICs did not receive any follow-up training on G-Forum and they felt that the 3 hour course was not sufficient in providing knowledge on how to access and navigate it from their home schools computers. Also, they had no directions or manual to refer to on how to accomplish certain task. This really affected the reusability of G-Forum. The course could be redesigned by making it a 6 hour course and allowing the TICs more time to review how to navigate G-Forum as well as get some hands-on practice. This will eliminate some of the issues the TICs have been having with the forum and give them an opportunity to start building the learning community. Also, there should be a step by manual about how to use functions within G-Forum for the TICs to refer to as well establishing a contact person for troubleshooting.

Nanotechnology:
Traveling across a vast district is one of the criteria for my job. Driving a Ford F-150 Crew Cab is not the ideal vehicle to have when it comes to the gas prices of late. I really love my job but one of the drawbacks is the constant driving. In our office, from year to year, that has to be the number one complaint. Of course it is not our employers fought that most us drive gas guzzling automobiles. In an attempt to ease the pain, our employer now provides us with a yearly gas stipend. Our course it doesn’t even began to cover the total amount we spend but it better than nothing at all. I know a lot of people face this dilemma. Nanotechnology, however, could be the solution to our problem. Cars are being manufactured with nanomaterial so that less metal and fuel is needed to operate vehicles. As research in nanotechnology grows, I see it becoming a big part in helping students and educators who spend a lot of their time trying to solve problems like fuel consumption in the future. Section of our science curriculum is devoted to students developing creative ways to solve problems facing humanity. Nanomaterial could be used in the classroom to give students a real opportunity to work with material that could change our lives and possibly solve my little gas issue completely.



Direction of the Field:
If instructional design and technology should find itself at a crossroad between the straight and narrow road and the broad and inclusive road, than I believe it should cruise in the direction of broad and inclusive. Instructional design should always be looking to the future, adapting and changing with the times. As an instructional designer your clients want someone who is innovative, cutting edge and presents solutions to their problems. If you keep the same type of thinking and ideologies than how can you meet there ever changing needs? Becoming predictable and static is not the way for instructional design and technology. In order for the field to continue growing and succeeding, it must continue to meet the needs of a progressive and changing society. 


Thursday, March 1, 2012

Getting ITD position and Succeeding at It


Interested Positions:

Instructional Designer- Design Materials for Learning!
Cydcor’s new Instructional Designer will design and develop instructional material for internal and field related training to support the company’s core business functions, which include sales training, leadership training and internal functional training.
            SKILLS AND EXERIENCE REQUIRED:
  •          Three to five years Instructional Design experience
  •          Willingness to travel 25% of the time
  •          Excellent written and oral communication skills
  •          Demonstrated experience using instructional technology for the development of online courses, including but not limited to: web development, presentation software, MS Office, PC platforms, SharePoint, Articulate, mobile application tools and development, simulation development, learning management systems, online conferencing software and understanding of SCORM compliance.
  •          Experience using collaborative social networking tools in a learning context.
  •          Knowledge of adult learning theories and concepts and instructional design theory and concepts
  •          Experience creating or working with storyboards in the development of web-based learning materials.
  •          Experience using analytics and use of data-driven decisions to enhance content and instruction.
  •          Able to adapt quickly to change
  •          Work with and maintain confidential information and discretely handle sensitive materials
  •          Detail oriented with ability to work on multiple tasks simultaneously
    • Proven ability to work in a fast paced environment; exhibits project management and time management skills to meet time and budget deadlines consistently.
  •          Proven ability to work independently and be self sufficient - while succeeding in a team environment.  Strong interpersonal skills; ability to engage content experts and translate concepts into terms appropriate for the target audience.
  •          Ability to listen to customers (e.g. team members, field representatives, management, participants, clients, etc.) and to understand and respond positively to their requests.

The Highlighted bullets are the only skills I have pertaining to this job.

Course Curriculum Specialist/ Instructional designer
The Course Curriculum Specialist/Instructional Designer reports to the Coordinator of Curriculum & Assessment and provides leadership and support in the implementation of all CVTC course-level curriculum and instructional design services including overseeing WIDS entry/maintenance and carrying out Quality Matters® initiatives.
Knowledge, Skills and Abilities
o previous course curriculum development and instructional design experience required.
o Strong knowledge of principles and theories of curriculum, instructional design and curriculum development, including performance based instruction.
o Working knowledge of WIDS (Worldwide Instructional Design System) software preferred.
o Working knowledge of Quality Matters® preferred.
o Experience managing multiple projects.
o Excellent interpersonal and communication skills and the ability to interpret and explain information to a variety of persons and groups.
o Strong organizational skills; detail oriented.
o Ability to establish and maintain effective working relationships with individuals from diverse backgrounds and abilities.

o Familiarity with the WTCS instructional and curricular policies, processes, and procedures preferred.
o Knowledge and skill with technology including electronic filing systems and data collection software.
o Ability to work effectively in a team environment as well as the ability to work independently.
o Ability to use judgment, discretion, and decision making skills in dealing with confidential and sensitive issues.
o Ability to work a flexible schedule and travel to various campuses.

The Highlighted bullets are the only skills I have pertaining to this job.

eLearning Instructional System Design
The eLearning Instructional Systems Designer is an expert in all phases of instructional systems design (ISD) methodologies (ADDIE) but has significant experience in developing professional eLearning and interactive training.  
Requirements
  • Bachelor’s degree in instructional design, instructional technology, organizational development, or related discipline required. Masters is desirable. Other ISD, eLearning, or training certifications are desirable.
  • 2-5+ years in all phases of instructional systems design and development including developing instructional strategies and content, developing eLearning, performance support, and other solutions. 
  • Requires strong technical ability and the ability to express technical concepts in terms that are understandable to adult learners.
  • Experience with systems or software application training and learning is required.
  • Demonstrated knowledge of and experience working within the software development lifecycle is desirable.
  • Experience with using a variety of eLearning applications such as Captivate, Camtasia, Articulate, Lectora, collaborative media, etc. and able to explain their comparative uses.
  • Strong proficiency using all MS Office applications.
  • Excellent oral and written communication skills required including ability to make effective presentations, create project documentation artifacts, and interact effectively in team settings serving multiple stakeholders.
 The Highlighted bullets are the only skills I have pertaining to this job.

Self Assessment:  

The self assessment test I took said that I should be in managerial positions or leading groups of people in completing specific task. I found that very interesting because I don’t think my personality really fits that.  I tend to be a micro manager and prefer to complete things myself. Maybe the test is saying that I am good at giving direction. I would agree with that but I definitely can’t see myself as team leader or task manager.

Professional Organizations and Publications:

Professional Organizations-Society for Information Technology and Teacher Education (SITE)
Professional Publications-Interactive Educational Multimedia
Mission:
  • SITE promotes the development and dissemination of theoretical knowledge, conceptual research, and professional practice knowledge through the SITE conference, books, collaborative projects with other organizations, and the Journal of Technology and Teacher Education.
Cost of Membership:
  • Professional Membership:
    $125 (US); $145 (non-US)
  • Student Membership:
    $45 (US); $60 (non-US)
Publication:
  • Journal of Technology and Teacher Education
Conferences and Meetings:
  • SITE conference being held on March 5-9 in Austin, TX
Opportunity for Professional Development: Yes
Focus/Goal of the Journal
  • JEMH is designed to provide a multi-disciplinary forum to present and discuss research, development and applications of multimedia and hypermedia in education. The main goal of the Journal is to contribute to the advancement of the theory and practice of learning and teaching using these powerful and promising technological tools that allow the integration of images, sound, text, and data.
Submission Guidelines
  • Material must be original, scientifically accurate, and in good form editorially. The manuscript should be informative, summarizing the basic facts and conclusions, and maintaining a coherence and unity of thought.
  • Tutorial or how-to-do-it articles should preferably include a section on evaluation. Controversial topics should be treated in a factually sound and reasonably unbiased manner.
  • The format of headings, tables, figures, citations, references, and other details should follow the APA style as described in the Publication Manual of the American Psychological Association, available from APA, 750 1st St., NE, Washington, DC 20002 USA.
  •  
Is this a peer reviewed Journal?
  • Yes
Is the Journal Online?
  • Yes
Professional Organizations-International Society for Performance Improvement (ISPI)
Professional Publications-Cognition and Instruction
Mission:
  • ISPI's mission is to develop and recognize the proficiency of its members and advocate the use of Human Performance Technology.
Cost of Membership:
  • Regular ($165 annually; $195 outside of North America) -- This professional individual membership receives full benefits and voting rights within ISPI.
  • Young Professional ($125 annually; $155 outside of North America) -- This membership is for professionals age 35 or younger who are beginning a career path in Performance Improvement. To qualify for the Young Professional rate, you must provide proof of your date of birth when applying for membership.
  • Student ($60 annually; $90 outside of North America) -- This discounted membership is for full-time students with an annual income less than $10,000. Proof of full-time enrollment is required.
  • Retired ($60 annually; $90 outside of North America) -- This discounted membership is for those professionals who are retired from full-time employment and want to stay connected to their field.
  • Lifetime ($1,500 or less with longevity credit) -- This membership carries all benefits, discounts, and privileges of an active individual membership that are in effect at the time of joining, or in the future when new professional benefits are added.
Publication:
  • Performance Improvement Journal
Conferences and Meetings:
  • THE Performance Improvement Conference April 18-23 Toronto, Ontario, Canada
Opportunity for Professional Development: Yes
Focus/Goal of the Journal:
  • An interdisciplinary publication devoted to cognitive investigations of instruction and learning, this dynamic journal presents instructionally relevant articles about the cognitive analysis of task performance, theories of skill and knowledge acquisition related to learning in specific subject-matter areas, and cognitive-theoretical analyses of instructional interventions.
Submission Guidelines: Online
  • To submit your manuscript, you will need the following files:
  • A Title page file with the names of all authors and co-authors*
  • Main document file with abstract, keywords, main text and references
  • Figure files
  • Table files
  • Any extra files such as Supplemental files or Author Biographical notes
Is this a peer reviewed Journal?
  • Yes
Is the Journal Online?
  • Yes



Chapter 7- Competencies:

I compared the IBSTPI standards with the AECT standards and found that I like the way the AECT presented the standards. There complete domain had sub-domain below them which broken the information down further. This allowed me to really look at the different roles. The list below reflects what I chose:

  • Design
    • Candidates demonstrate the knowledge, skills, and dispositions to design conditions for learning by applying principles of instructional systems design, message design, instructional strategies, and learner characteristics.
  • Development
    • Candidates demonstrate the knowledge, skills, and dispositions to develop instructional materials and experiences using print, audiovisual, computer based, and integrated technologies.
  • Utilization
    • Candidates demonstrate the knowledge, skills, and dispositions to use processes and resources for learning by applying principles and theories of media utilization, diffusion, implementation, and policymaking.
  • Management
    • Candidates demonstrate knowledge, skills, and dispositions to plan, organize, coordinate, and supervise instructional technology by applying principles of project, resource, delivery system, and information management.
  • Evaluation
    • Candidates demonstrate knowledge, skills, and dispositions to evaluate the adequacy of instruction and learning by applying principles of problem analysis, criterion referenced measurement, formative and summative evaluation, and long range planning.